"1" "Marine Bot"  // Marine bot version by INsane NOV 2025
{

	"1" "BOT MENU"
	{
		"1"	"Bot Settings"		
		{
			"1"	"Spawn Skill"
			{
				"1"	"Skill 1 (best)"		"spawnskill 1"
				"2"	"Skill 2"			"spawnskill 2"
				"3"	"Skill 3 (default)"		"spawnskill 3"
				"4"	"Skill 4"			"spawnskill 4"
				"5"	"Skill 5  (worst)"		"spawnskill 5"
			}
			"2"	"Set Bot Skill"
			{
				"1"	"Skill 1 (best)"		"setbotskill 1"
				"2"	"Skill 2"			"setbotskill 2"
				"3"	"Skill 3 (default)"		"setbotskill 3"
				"4"	"Skill 4"			"setbotskill 4"
				"5"	"Skill 5  (worst)"		"setbotskill 5"
			}	
			"3"	"Bot Skill Up"		"botskillup"
			"4"	"Bot Skill Down"	"botskilldown"
			"5"	"Set Aim Skill"
			{
				"1"	"Level 1 (best)"		"setaimskill 1"
				"2"	"Level 2"			"setaimskill 2"
				"3"	"Level 3 (default)"		"setaimskill 3"
				"4"	"Level 4"			"setaimskill 4"
				"5"	"Level 5 (worst)"		"setaimskill 5"
			}
			"6"	"Set Reaction Time"
			{
				"1"	"0.0 s (best)"			"reactiontime 0"
				"2"	"0.1 s"				"reactiontime 1"
				"3"	"0.2 s"				"reactiontime 2"
				"4"	"0.5 s (default)"		"reactiontime 5"
				"5"	"1.0 s"				"reactiontime 10"
				"6"	"1.5 s"				"reactiontime 15"
				"7"	"2.5 s"				"reactiontime 25"
				"8"	"5.0 s (worst)"			"reactiontime 50"
			}	
		"2"	"Recruit Allied bot"	"recruit 1"
		"3"	"Recruit Axis bot"	"recruit 2"
		"4"	"Fill Server"		"fillserver"
		"5"	"Kick Bot"
		{
			"1"	"Kick All"	"kickbot all"
			"2"	"Kick one Axis"	"kickbot axis"
			"3"	"Kick one Allied"	"kickbot allies"
		}	
		"6"	"Kill Bot"
		{
			"1"	"Kill All"	"killbot all"
			"2"	"Kill all Axis"	"killbot axis"
			"3"	"Kill all Allied"	"killbot allies"
		}
		"7"	"Balance Teams"		"balanceteams"
		}
	}	

	"2" "WAYPOINT MENU"
	{
		"1"	"Time"
		{
			"1"	"Allied Team"
			{
				"1"	"1 sec"		"wpt settime 1 1"
				"2"	"2 sec"		"wpt settime 2 1"
				"3" 	"3 sec"		"wpt settime 3 1"
				"4" 	"4 sec"		"wpt settime 4 1"
				"5" 	"5 sec"		"wpt settime 5 1"
				"6"	"10 sec"	"wpt settime 10 1"
				"7"	"20 sec"	"wpt settime 20 1"
				"8"	"30 sec"	"wpt settime 30 1"
				"9"	"60 sec"	"wpt settime 60 1"
				"0"	"120 sec"	"wpt settime 120 1"
			}
			"2"	"Axis Team"
			{
				"1"	"1 sec"		"wpt settime 1 2"
				"2"	"2 sec"		"wpt settime 2 2"
				"3" 	"3 sec"		"wpt settime 3 2"
				"4" 	"4 sec"		"wpt settime 4 2"
				"5" 	"5 sec"		"wpt settime 5 2"
				"6"	"10 sec"	"wpt settime 10 2"
				"7"	"20 sec"	"wpt settime 20 2"
				"8"	"30 sec"	"wpt settime 30 2"
				"9"	"60 sec"	"wpt settime 60 2"
				"0"	"120 sec"	"wpt settime 120 2"
			}
			"3"	"Reset to Zero"
			{
				"1"	"Both Teams to Zero"		"wpt settime 0"
				"2"	"Allied Team ONLY to Zero"		"wpt settime 0 1"
				"3"	"Axis Team ONLY to Zero"		"wpt settime 0 2"
			}
		}
		"2"	"Range"
		{
			"1"	"Set Range"
			{
				"1"	"10 units"	"wpt setrange 10"
				"2"	"20 units"	"wpt setrange 20"
				"3" 	"50 units"	"wpt setrange 50"
				"4" 	"75 units"	"wpt setrange 75"
				"5" 	"100 units"	"wpt setrange 100"
				"6"	"150 units"	"wpt setrange 150"
				"7"	"250 units"	"wpt setrange 250"
				"8"	"350 units"	"wpt setrange 350"
				"9"	"Increase"	"wpt rangeincrease 0"
				"0"	"Decrease"	"wpt rangedecrease 0"

			}
			"2"	"Set Default Range"
			{
				"1"	"0 units"	"wpt setdefaultrange  0"
				"2"	"10 units"	"wpt setdefaultrange  10"
				"3"	"20 units"	"wpt setdefaultrange  20"
				"4" 	"50 units (DEF)"	"wpt setdefaultrange  50"
				"5" 	"75 units"	"wpt setdefaultrange  75"
				"6" 	"100 units"	"wpt setdefaultrange  100"
				"7"	"150 units"	"wpt setdefaultrange  150"
				"8"	"250 units"	"wpt setdefaultrange  250"
				"9"	"350 units"	"wpt setdefaultrange  350"
				"0"	"400 units (Max)"	"wpt setdefaultrange  400"
			}
		}	
		"3"	"Placing"
		{
			"1"	"Next"
			{
				"1"	"Duck Jump"	"wpt add duckjump"
				"2"	"Ladder"	"wpt add ladder"
				"3"	"Flag"		"wpt add flag"
				"4"	"Shoot"		"wpt add shoot"
				"5"	"Use"		"wpt add use"
				"6"	"Set Satchel Charge"	"wpt add claymore"
				"7"	"Sprint"	"wpt add sprint"
				"8"	"Trigger"	"wpt add trigger"
				"9"	"Door"		"wpt add door"
				"10"	"Use Door"	"wpt add usedoor"
			}		
			"2"	"Normal"	"wpt add normal"
			"3"	"Aim"		"wpt add aim"
			"4"	"Pick-up Satchel"	"wpt add ammobox"
			"5"	"Cross"		"wpt add cross"
			"6"	"Crouch"	"wpt add crouch"
			"7"	"Prone"		"wpt add prone"
			"8"	"Sniper"	"wpt add sniper"
			"9"	"Go Back"	"wpt add goback"
			"10"	"Jump"		"wpt add jump"
		}
		"4"	"Changing"
		{
			"1"	"Next"
			{
				"1"	"Duck Jump"	"wpt change duckjump"
				"2"	"Ladder"	"wpt change ladder"
				"3"	"Flag"		"wpt change flag"
				"4"	"Shoot"		"wpt change shoot"
				"5"	"Use"		"wpt change use"
				"6"	"Set Satchel Charge"	"wpt change claymore"
				"7"	"Sprint"	"wpt change sprint"
				"8"	"Trigger"	"wpt change trigger"
				"9"	"Door"		"wpt change door"
				"10"	"Use Door"	"wpt change usedoor"
			}		
			"2"	"Normal"	"wpt change normal"
			"3"	"Aim"		"wpt change aim"
			"4"	"Pick up Satchel"	"wpt change ammobox"
			"5"	"Cross"		"wpt change cross"
			"6"	"Crouch"	"wpt change crouch"
			"7"	"Prone"		"wpt change prone"
			"8"	"Sniper"	"wpt change sniper"
			"9"	"Go Back"	"wpt change goback"
			"10"	"Jump"		"wpt change jump"
		}
		"5"	"Auto Waypoint"
		{
			"1"	"Autowaypoint Range"
			{
				"1"	"80 units"	"autowpt distance 80"
				"2"	"100 units"	"autowpt distance 100"
				"3"	"120 units"	"autowpt distance 120"
				"4"	"160 units"	"autowpt distance 160"
				"5"	"200 units"	"autowpt distance 200"
				"6"	"250 units"	"autowpt distance 250"
				"7"	"300 units"	"autowpt distance 300"
				"8"	"350 units"	"autowpt distance 350"
				"9"	"400 units"	"autowpt distance 400"
			}
			"2"	"Autowaypoint on"	"autowpt on" 
			"3"	"Autowaypoint off"	"autowpt off"
			"4"	"Autowaypoint toggle"	"autowpt start"			
		    "5"	"Delete"	"wpt delete"				
		}			
		"6"	"Priority"
		{
			"1"	"Allied Team"
			{
				"1"	"level 1(highest)"		"wpt setpriority 1 1"
				"2"	"level 2"			"wpt setpriority 2 1"
				"3" 	"level 3"			"wpt setpriority 3 1"
				"4" 	"level 4"			"wpt setpriority 4 1"
				"5" 	"level 5(lowest/default)"	"wpt setpriority 5 1"
				"6"	"level 0(no)"			"wpt setpriority 0 1"
			}
			"2"	"Axis Team"
			{
				"1"	"level 1(highest)"		"wpt setpriority 1 2"
				"2"	"level 2"			"wpt setpriority 2 2"
				"3" 	"level 3"			"wpt setpriority 3 2"
				"4" 	"level 4"			"wpt setpriority 4 2"
				"5" 	"level 5(lowest/default)"	"wpt setpriority 5 2"
				"6"	"level 0(no)"			"wpt setpriority 0 2"
			}
		}	
		"7"	"Show-Hide Waypoints/Paths"
		{
			"1"	"Turn ON Waypoints ONLY"	"wpt on"
			"2"	"Turn ON Paths and Waypoints"	"pathwpt on; wpt on"
			"3"	"Turn OFF Paths and Waypoints"	"wpt off"
		}
	}
	"3"	"PATH MENU"
	{
		"1"	"Path Flags"
		{
			"1"	"Class Paths"
			{
				"1"	"All classes"	"pathwpt setclass all"
				"2"	"Snipers Only"	"pathwpt setclass sniper"
				"3"	"MGunner Only"	"pathwpt setclass mgunner"
				"4"	"Bazooka Only"	"pathwpt setclass antiarmor"
			}			
			"2"	"One way"	"pathwpt setdirection one"
			"3"	"Two way"	"pathwpt setdirection two"
			"4"	"Patrol type"	"pathwpt setdirection patrol"
			"5"	"Axis Team"	"pathwpt setteam axis"
			"6"	"Allied Team"	"pathwpt setteam allies"
			"7"	"Both Teams"	"pathwpt setteam both"
			"8"	"Avoid Enemy"	"pathwpt setmisc avoidenemy"
			"9"	"Ignore Enemy"	"pathwpt setmisc ignoreenemy"
			"10"	"Carry Item"	"pathwpt setmisc carryitem"

		}	
		"2"	"Show-Hide Paths"	"pathwpt show"
		"3"	"Start Path"		"pathwpt start"
		"4"	"Stop Path"		"pathwpt stop"
		"5"	"Continue Path"		"pathwpt continue"
		"6"	"Add to"		"pathwpt add"
		"7"	"Remove from"		"pathwpt remove"
		"8"	"Delete Path"		"pathwpt delete"
		"9"	"Auto Adding toggle"	"pathwpt autoadd"
	}

	"4"	"SERVICE MENU"
	{
		"1"	"Adv. debugging"
		{
			"1"	"Draw distance"
			{
				"1"	"400 units"	"wpt drawdistance 400"
				"2"	"500 units"	"wpt drawdistance 500"
				"3"	"600 units"	"wpt drawdistance 600"
				"4"	"700 units"	"wpt drawdistance 700"
				"5"	"800 units"	"wpt drawdistance 800"
				"6"	"900 units"	"wpt drawdistance 900"
				"7"	"1000 units"	"wpt drawdistance 1000"
				"8"	"1200 units"	"wpt drawdistance 1200"
				"9"	"1400 units"	"wpt drawdistance 1400"
			}		
			"2"	"Check cross"		"check_cross"
			"3"	"Check aim"		"check_aims"
			"4"	"Check range"		"check_ranges"
			"5"	"Path highlight"
			{
				"1"	"Axis"		"pathwpt highlight axis"
				"2"	"Allied"		"pathwpt highlight allies"
				"3"	"one-way"	"pathwpt highlight oneway"
				"4"	"turn off"	"pathwpt highlight"
			}
		}
		"2"	"Misc Menu"
		{
			"1"	"Observer"	"observer"
			"2"	"MrFreeze"	"mrfreeze"
			"3"	"BotDontShoot"	"botdontshoot"
			"4" "BotIgnoreAll"	"botignoreall"
			"5"	"BotDontSpeak"	"botdontspeak"
			"6"	"BotDontChat"	"botdontchat"
			"7"	"MBNoClip"	"mbnoclip"
		}
		"3"	"Load wpts&paths"	"wpt load"
		"4"	"Save wpts&paths"	"wpt save"
		"5"	"Convert older wpts"	"wpt loadunsupported"
		"6"	"Clear wpts"		"wpt clear"
		"7"	"Destroy wpts"		"wpt destroy"
		"8"	"Change wpt folder"
		{
			"1"	"Custom"	"directory customwpts"
			"2"	"Default"	"directory defaultwpts"
		}
	}		
}
"2" "Graphics and Audio"
{
	"1" "GRAPHICS"
	{
		"1" "Quick Fix Combinations"
		{
			"1" "LOW Quality high FPS" "gl_spriteblend 0; r_detailtextures 0; r_mirroralpha 0; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 0; cl_weatherdis 0; cl_fog 0; gl_texturemode GL_NEAREST"
			"2" "MED Quality" "gl_spriteblend 0; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 1; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"3" "Default Quality" "gl_spriteblend 1; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 256; cl_particlefx 2; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "HIGHEST Quality and FX" "gl_spriteblend; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 512; cl_particlefx 2; cl_weatherdis 1700; cl_fog 1; gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
		}
		"2" "Rain Explosions Smoke FX"
		{
			"1" "OFF NO Rain Flashes Smoke" "cl_particlefx 0"
			"2" "MED NO Rain" "cl_particlefx 1"
			"3" "HIGH ALL FX" "cl_particlefx 2"
		}
		"3" "Reflective Flashes"
		{
			"1" "OFF" "cl_dynamiclights 0"
			"2" "ON" "cl_dynamiclights 1"
		}	
		"4" "Texture Filtering"
		{
			"1" "Best Quality" "gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
			"2" "Good Quality" "gl_texturemode GL_NEAREST_MIPMAP_LINEAR"
			"3" "Med Quality Default" "gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "Med Low Quality" "gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"5" "Low Quality" "gl_texturemode GL_LINEAR"
			"6" "Bad Quality" "gl_texturemode GL_NEAREST"			
		}
		"5" "Brightness"
		{
			"1" "HIGH 3" "brightness 3"
			"2" "MED HIGH 2" "brightness 2"
			"3" "Default 1.690" "brightness 1.690"			
			"4" "MED LOW 1" "brightness 1"
			"5" "LOW 0" "brightness 0"	
		}
		"6" "Gamma"
		{
			"1" "HIGH 3" "gamma 3"
			"2" "Default 2.5" "brightness 2.5"			
			"3" "MED HIGH 2" "brightness 2"
			"4" "MED LOW 1" "brightness 1"			
			"5" "LOW 0" "brightness 0"	
		}	
		"7" "Shaders - Map lighting"
		{
			"1" "OFF Default" "gl_use_shaders 0"
			"2" "ON" "gl_use_shaders 1"
		}
		"8" "Detail of Textures"
		{
			"1" "HIGH (Default)" "r_detailtextures 1"
			"2" "LOW" "r_detailtextures 0"
		}	
		"9" "Sprite Alpha Blending"
		{
			"1" "OFF No Blending" "gl_spriteblend 0"
			"2" "ON (Def) Blend Alpha layer" "gl_spriteblend 1"
		}				
		"10" "Fog - test with zoomed scope"
		{
			"1" "Fog ON" "cl_fog 1"
			"2" "Fog OFF (Def)" "cl_fog 0"	
		}			
	}	
	"2" "AUDIO"
	{
		"1" "Stop all sound playing"
		{
			"1" "Sounds OFF (toggle)" "stopsound"	
	    }
		"2" "Volume (General)"
		{
			"1" "All Volume OFF 0" "volume 0"
			"2" "All Volume LOW 0.4" "volume 0.4"				
			"3" "All Volume (Def) 0.8" "volume 0.8"
			"4" "All Volume MID 1" "volume 1"
			"5" "All Volume LOUD 2" "volume 2"
		}							
		"3" "MP3 Level(Win, Intro sounds)"
		{
			"1" "MP3 Sounds OFF 0" "MP3Volume 0"	
			"2" "MP3 Sounds LOW 0.2" "MP3Volume 0.2"				
			"3" "MP3 Sounds (Def) 0.390" "MP3Volume 0.390"
			"4" "MP3 Sounds MID 0.5" "MP3Volume 0.5"
			"5" "MP3 Sounds LOUD 1" "MP3Volume 1"		
	    }
	}
}	
"3" "NETCODE - Graphs - FPS - Rates"
{
	"1" "Netgraph"
	{	
		"1" "Netgraph Types"
		{
			"1" "Netgraph OFF" "net_graph 0"
			"2" "Netgraph Type 1 Complex" "net_graph 1; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"3" "Netgraph Type 2 Very Complex" "net_graph 2; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"4" "Netgraph Type 3 Simple" "net_graph 3; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
		}
		"2" "Netgraph Position and Scale"
		{
			"1" "Position on screen - Height"
			{
				"1" "HIGH 500" "graphheight 500; +commandmenu"
				"2" "HIGH 400" "graphheight 400; +commandmenu"			
				"3" "HIGH 300" "graphheight 300; +commandmenu"
				"4" "MID 250" "graphheight 250; +commandmenu"				
				"5" "MID 200 (best big screens)" "graphheight 200; +commandmenu"				
				"6" "MID 150" "graphheight 150; +commandmenu"
				"7" "LOW 100" "graphheight 100; +commandmenu"				
				"8" "LOW 64 (Default)" "graphheight 64; +commandmenu"
				"9" "LOWEST 50" "graphheight 50; +commandmenu"			
			}
			"2" "Position on screen - Width"
			{
				"1" "Right" "net_graphpos 1; +commandmenu"
				"2" "Centre" "net_graphpos 2; +commandmenu"
				"3" "Left" "net_graphpos 3; +commandmenu"
			}	
			"3" "Type 2 only Graph Width Size"
			{
				"1" "Narrow (150 Def)" "net_graphwidth 150"
				"2" "Medium (500)" "net_graphwidth 500"
				"3" "WIDE (1000)" "net_graphwidth 1000"				
				"4" "VERY WIDE (1500)" "net_graphwidth 1500"
			}	
			"4" "Type 2 only Graph Height Size"
			{
				"1" "Tall (0)" "net_scale 0"
				"2" "Medium (3)" "net_scale 3"
				"3" "Short (5 Def)" "net_scale 5"
			}
		}	
		"3" "RESET to Popular TYPE 3 graph" 
		{			
			"1"  "Low / Right TYPE 3" "net_graph 3; graphheight 200; net_graphpos 1; net_scale 5; net_graphwidth 150"
			"2"  "Low / Middle TYPE 3" "net_graph 3; graphheight 50; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}
		"4" "RESET to Popular Type 2 Graph"
		{
			"1" "High and wide" "net_graph 2; graphheight 75; net_graphpos 2; net_scale 0; net_graphwidth 1500"
			"2" "MED Height and Width" "net_graph 2; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 500"
			"3" "Low (Def)" "net_graph 2; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"
		}
		"5" "RESET to Popular Type 1 Graph"
		{
			"1" "MED Height and Width" "net_graph 1; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 200"
			"2" "Low (Def)" "net_graph 1; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}	
	}		
	"2" "Netcode Rates"
	{			
		"1" "rate"
		{
			"1" "25000 LAN/T1" "rate 25000"
			"2" "20000 HIGH Cable/DSL" "rate 20000"
			"3" "15000" "rate 15000"
			"4" "12000" "rate 12000"
			"5" "10000 LOW Cable/DSL" "rate 10000"
			"6" "7500 ISDN" "rate 7500"
			"7" "5000 HIGH 56k" "rate 5000"
			"8" "3500 LOW 56k" "rate 3500"
		}
		"2" "cl_updaterate"
		{
			"1" "100 HIGH LAN/T1" "cl_updaterate 100"
			"2" "80" "cl_updaterate 80"
			"3" "60" "cl_updaterate 60"
			"4" "50 MED Cable/DSL" "cl_updaterate 50"
			"5" "40" "cl_updaterate 40"
			"6" "30" "cl_updaterate 30"
			"7" "20 LOW 56k" "cl_updaterate 20"
		}
		"3" "cl_cmdrate"
		{
			"1" "100 HIGH LAN/T1" "cl_cmdrate 100"
			"2" "80" "cl_cmdrate 80"
			"3" "60" "cl_cmdrate 60"
			"4" "50 MED Cable/DSL" "cl_cmdrate 50"
			"5" "40" "cl_cmdrate 40"
			"6" "30" "cl_cmdrate 30"
			"7" "20 LOW 56k" "cl_cmdrate 20"
		}		
	}
	"3" "FPS settings"	
	{
		"1" "Unlock then set FPS limit below"
		{
			"1" "FPS Lock OFF" "gl_vsync 0; fps_override 1"
			"2" "FPS Lock ON (Default)" "gl_vsync 1; fps_override 0"
		}	
		"2" "FPS Limit (whole numbers)"
		{	
			"1" "FPS limit 60" "fps_max 60"
			"2" "FPS limit 100" "fps_max 100"
			"3" "FPS limit 120" "fps_max 120"					
			"4" "FPS limit 144" "fps_max 144"				
			"5" "FPS limit 200" "fps_max 200"
			"6" "FPS limit 300" "fps_max 300"
			"7" "FPS limit 400" "fps_max 400"			
		}		
		"3" "FPS -0.5 just under Monitor Hz"
		{
			"1" "FPS 59.5 for 60Hz" "fps_max 59.5"
			"2" "FPS 99.5 for 100Hz" "fps_max 99.5"
			"3" "FPS 119.5 for 120Hz" "fps_max 199.5"					
			"4" "FPS 143.5 for 144Hz" "fps_max 144"				
			"5" "FPS 239.5 for 240Hz" "fps_max 239.5"
		}
		"4" "Simple FPS display"
		{
			"1" "Simple FPS Top Left ON" "cl_showfps 1"
			"2" "Simple FPS Top Left OFF" "cl_showfps 0"					
		}
	}	
}
"4" "CHAT and HUD"
{
    "1" "Chat size and font"
	{
		"1" "Chat Font Colour"
		{		              
			"1" "White Chat Font Color" "con_color 255+255+255"
			"2" "Yellow DEFAULT Chat Font Color" "con_color 255+155+50"
			"3" "Red Chat Font Color" "con_color 255+0+0"	   
			"4" "Green Chat Font Color" "con_color 0+255+0"
			"5" "Blue Chat Font Color" "con_color 0+0+255"	   
		}	
		"2" "Chat Font Size"
		{		              
			"1" "Small Chat Font" "cl_hudfont 0"
			"2" "DEFAULT Chat Font" "cl_hudfont 1"
			"3" "Large Chat Font" "cl_hudfont 2"
		}
	}	
	"2" "Hud area"
	{
		"1" "Auto Help"
		{
			"1" "Auto Help Messages OFF"  "_ah 0"
			"2" "Auto Help Messages ON"   "_ah 1"
		}
		"2" "HUD Combinations"
		{
			"1" "No HUD Keep Weapon" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"2" "No HUD Keep Weapon/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"3" "No HUD Keep Weapon/Map/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"4" "Clear all on screen items" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 0; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"5" "RESET to normal" "scr_connectmsg 0; net_graph 3; hud_centerid 1; hud_saytext_time 5; hud_deathnotice_time 6; hud_draw 1; r_drawviewmodel 1; cl_identiconmode 2; cl_minimap 2  crosshair 1"
		}
		"3" "Death Notices"
		{
			"1" "Deathnotice 0FF"  "hud_deathnotice_time 0"
			"2" "Deathnotice 3 Seconds"  "hud_deathnotice_time 3"
			"3" "Deathnotice 6 Sec (Def)"  "hud_deathnotice_time 6"
			"4" "Deathnotice 10 Seconds"  "hud_deathnotice_time 10"				
		}		
	}
	"3" "Mini Map Controls"
	{
		"1" "Turn ON/OFF and position"
		{
			"1" "Mini Map OFF" "_cl_minimap 0"
			"2" "Mini Map ON and Large" "_cl_minimap 1" 
			"3" "Mini Map ON Small Top Right" "_cl_minimap 2"
			"4" "Small Mini Map OFF" "cl_dmsmallmap 0"
			"5" "Small Mini Map ON (Def)" "cl_dmsmallmap 1"			
		}		
	}
	"4" "Weapon model"
	{	
		"1" "Turn ON/OFF the weapon view"	
		{
			"1" "ON (Def)" "r_drawviewmodel 1"
			"2" "OFF" "r_drawviewmodel 0"
		}
	}		
}
"5" "HAND SIGNALS 1"
{
	"1" "'Stick Together'"  "signal_sticktogether"
	"2" "'Fall Back'"  "signal_fallback"
	"3" "'No Sir'"   "signal_no"
	"4" "'Yes Sir'"   "signal_yes"
	"5" "'Sniper!'"   "signal_sniper"
	"6" "'Need Backup'"  "signal_backup"
	"7" "'Right'"   "signal_enemyright"
	"8" "'Left'"   "signal_enemyleft"
}
"6" "HAND SIGNALS 2"
{
	"1" "'Flank Left'"  "signal_flankleft"
	"2" "'Flank Right'"  "signal_flankright"
	"3" "'Move Out'"  "signal_moveout"
	"4" "'Area Clear'"  "signal_areaclear"
	"5" "'Covering Fire'"  "signal_coveringfire"
	"6" "'Hold Position'"  "signal_holdposition"
	"7" "'Enemy Ahead'"  "signal_enemyspotted"
	"8" "'Grenade!'"  "signal_grenade"
}
"7" "VOICE MESSAGES 1"
{
	"1"  "'Move out'"  "voice_attack"
	"2" "'Fall Back'"  "voice_fallback"
	"3" "'Covering Fire'" "voice_cover"
	"4"  "'I need backup'" "voice_backup"
	"5"  "'Hold this position'" "voice_hold"
}
"8" "VOICE MESSAGES 2"
{
	"1" "'Yes Sir!'"  "voice_yessir"
	"2" "'Left!'"   "voice_left"
	"3" "'Right!'"   "voice_right"
	"4" "'I need ammo'"  "voice_needammo"
	"5" "'Sniper!'"   "voice_sniper"
	"6" "'Grenade!'"  "voice_grenade"
}
"9" "SERVER and MAP"
{
CUSTOM  "1" "SERVER INFO"  "!SERVERINFO"
CUSTOM  "2" "MAP DESCRIPTION"  "!MAPBRIEFING"
}
"10" "CHANGE CLASS" "changeclass"
"11" "CHANGE TEAM" "changeteam"
"12" "Close Menu" "-commandmenu"