"1" "new_bot"
{
	"1"  "ADD BOTS / START"
	{
		"1" "AXIS (Normal and Pra Maps)"
		{
			"1" "Grenadier - K98"
			{
				"1" "skill of 1 HIGH" "addbot 2 1 1; +commandmenu"
				"2" "skill of 2" "addbot 2 1 2; +commandmenu"
				"3" "skill of 3" "addbot 2 1 3; +commandmenu"
				"4" "skill of 4" "addbot 2 1 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 1 5; +commandmenu"
			}
			"2" "Stosstruppe - K43"
			{
				"1" "skill of 1 HIGH" "addbot 2 2 1; +commandmenu"
				"2" "skill of 2" "addbot 2 2 2; +commandmenu"
				"3" "skill of 3" "addbot 2 2 3; +commandmenu"
				"4" "skill of 4" "addbot 2 2 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 2 5; +commandmenu"
			}
			"3" "Unteroffizier - MP40"
			{
				"1" "skill of 1 HIGH" "addbot 2 3 1; +commandmenu"
				"2" "skill of 2" "addbot 2 3 2; +commandmenu"
				"3" "skill of 3" "addbot 2 3 3; +commandmenu"
				"4" "skill of 4" "addbot 2 3 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 3 5; +commandmenu"
			}
			"4" "Sturmtruppe - STG44"
			{
				"1" "skill of 1 HIGH" "addbot 2 4 1; +commandmenu"
				"2" "skill of 2" "addbot 2 4 2; +commandmenu"
				"3" "skill of 3" "addbot 2 4 3; +commandmenu"
				"4" "skill of 4" "addbot 2 4 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 4 5; +commandmenu"
			}
			"5" "Scharfschuetze - K98 Scoped"
			{
				"1" "skill of 1 HIGH" "addbot 2 5 1; +commandmenu"
				"2" "skill of 2" "addbot 2 5 2; +commandmenu"
				"3" "skill of 3" "addbot 2 5 3; +commandmenu"
				"4" "skill of 4" "addbot 2 5 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 5 5; +commandmenu"
			}
			"6" "MG34-Schutze"
			{
				"1" "skill of 1 HIGH" "addbot 2 6 1; +commandmenu"
				"2" "skill of 2" "addbot 2 6 2; +commandmenu"
				"3" "skill of 3" "addbot 2 6 3; +commandmenu"
				"4" "skill of 4" "addbot 2 6 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 6 5; +commandmenu"
			}
			"7" "MG42-Schutze"
			{
				"1" "skill of 1 HIGH" "addbot 2 7 1; +commandmenu"
				"2" "skill of 2" "addbot 2 7 2; +commandmenu"
				"3" "skill of 3" "addbot 2 7 3; +commandmenu"
				"4" "skill of 4" "addbot 2 7 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 7 5; +commandmenu"
			}
			"8" "Panzerjäger - Panzerschreck"
			{
				"1" "skill of 1 HIGH" "addbot 2 8 1; +commandmenu"
				"2" "skill of 2" "addbot 2 8 2; +commandmenu"
				"3" "skill of 3" "addbot 2 8 3; +commandmenu"
				"4" "skill of 4" "addbot 2 8 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 8 5; +commandmenu"
			}
			"9" "FG42 - Zweibein (Parra)"
			{
				"1" "skill of 1 HIGH" "addbot 2 9 1; +commandmenu"
				"2" "skill of 2" "addbot 2 9 2; +commandmenu"
				"3" "skill of 3" "addbot 2 9 3; +commandmenu"
				"4" "skill of 4" "addbot 2 9 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 9 5; +commandmenu"
			}
			"10" "FG42-Zielfernrohr Scope (Parra)"
			{
				"1" "skill of 1 HIGH" "addbot 2 10 1; +commandmenu"
				"2" "skill of 2" "addbot 2 10 2; +commandmenu"
				"3" "skill of 3" "addbot 2 10 3; +commandmenu"
				"4" "skill of 4" "addbot 2 10 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 2 10 5; +commandmenu"
			}
		}
		"2" "US Allies"
		{
			"1" "Rifleman - Garand"
			{
				"1" "skill of 1 HIGH" "addbot 1 1 1; +commandmenu"
				"2" "skill of 2" "addbot 1 1 2; +commandmenu"
				"3" "skill of 3" "addbot 1 1 3; +commandmenu"
				"4" "skill of 4" "addbot 1 1 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 1 5; +commandmenu"
			}
			"2" "Master Sergeant - Carbine"
			{
				"1" "skill of 1 HIGH" "addbot 1 2 1; +commandmenu"
				"2" "skill of 2" "addbot 1 2 2; +commandmenu"
				"3" "skill of 3" "addbot 1 2 3; +commandmenu"
				"4" "skill of 4" "addbot 1 2 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 2 5; +commandmenu"
			}
			"3" "Sergeant - Thompson"
			{
				"1" "skill of 1 HIGH" "addbot 1 3 1; +commandmenu"
				"2" "skill of 2" "addbot 1 3 2; +commandmenu"
				"3" "skill of 3" "addbot 1 3 3; +commandmenu"
				"4" "skill of 4" "addbot 1 3 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 3 5; +commandmenu"
			}
			"4" "Staff Sergeant - GreaseGun"
			{
				"1" "skill of 1 HIGH" "addbot 1 4 1; +commandmenu"
				"2" "skill of 2" "addbot 1 4 2; +commandmenu"
				"3" "skill of 3" "addbot 1 4 3; +commandmenu"
				"4" "skill of 4" "addbot 1 4 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 4 5; +commandmenu"
			}
			"5" "Sniper - Springfield"
			{
				"1" "skill of 1 HIGH" "addbot 1 5 1; +commandmenu"
				"2" "skill of 2" "addbot 1 5 2; +commandmenu"
				"3" "skill of 3" "addbot 1 5 3; +commandmenu"
				"4" "skill of 4" "addbot 1 5 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 5 5; +commandmenu"
			}
			"6" "Support Infantry - BAR"
			{
				"1" "skill of 1 HIGH" "addbot 1 6 1; +commandmenu"
				"2" "skill of 2" "addbot 1 6 2; +commandmenu"
				"3" "skill of 3" "addbot 1 6 3; +commandmenu"
				"4" "skill of 4" "addbot 1 6 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 6 5; +commandmenu"
			}
			"7" "Machine Gunner - 30 CAL"
			{
				"1" "skill of 1 HIGH" "addbot 1 7 1; +commandmenu"
				"2" "skill of 2" "addbot 1 7 2; +commandmenu"
				"3" "skill of 3" "addbot 1 7 3; +commandmenu"
				"4" "skill of 4" "addbot 1 7 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 7 5; +commandmenu"
			}
		}
		"3" "British Allies"
		{
			"1" "Rifleman - Enfield"
			{
				"1" "skill of 1 HIGH" "addbot 1 1 1; +commandmenu"
				"2" "skill of 2" "addbot 1 1 2; +commandmenu"
				"3" "skill of 3" "addbot 1 1 3; +commandmenu"
				"4" "skill of 4" "addbot 1 1 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 1 5; +commandmenu"
			}
			"2" "Sergeant Major - Sten"
			{
				"1" "skill of 1 HIGH" "addbot 1 2 1; +commandmenu"
				"2" "skill of 2" "addbot 1 2 2; +commandmenu"
				"3" "skill of 3" "addbot 1 2 3; +commandmenu"
				"4" "skill of 4" "addbot 1 2 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 2 5; +commandmenu"
			}
			"3" "Marksman - Enfield Sniper"
			{
				"1" "skill of 1 HIGH" "addbot 1 3 1; +commandmenu"
				"2" "skill of 2" "addbot 1 3 2; +commandmenu"
				"3" "skill of 3" "addbot 1 3 3; +commandmenu"
				"4" "skill of 4" "addbot 1 3 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 3 5; +commandmenu"
			}
			"4" "Gunner - Bren"
			{
				"1" "skill of 1 HIGH" "addbot 1 4 1; +commandmenu"
				"2" "skill of 2" "addbot 1 4 2; +commandmenu"
				"3" "skill of 3" "addbot 1 4 3; +commandmenu"
				"4" "skill of 4" "addbot 1 4 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 4 5; +commandmenu"
			}
			"5" "PIAT - Piat"
			{
				"1" "skill of 1 HIGH" "addbot 1 5 1; +commandmenu"
				"2" "skill of 2" "addbot 1 5 2; +commandmenu"
				"3" "skill of 3" "addbot 1 5 3; +commandmenu"
				"4" "skill of 4" "addbot 1 5 4; +commandmenu"
				"5" "skill of 5 LOW" "addbot 1 5 5; +commandmenu"
			}
		}
		"4" "new_bot MENU" "botmenu"		
		"5" "Auto Team Balance"
		{
			"1" "ON" "balance teams on"
			"2" "OFF" "balance teams off"
		}	
	}
	"2" "BOT CONTROLS"
	{
		"1" "Behavior - Movement"
		{
			"1" "Bot Stamina boost"
			{
				"1" "ON Fast" "bot_stamina on"
				"2" "OFF Slower" "bot_stamina off"
			}
			"2" "Bot Run Speed"
			{
				"1" "Slow 150" "bot_run_speed 150"
				"2" "MED 180" "bot_run_speed 180"
				"3" "DEF 220" "bot_run_speed 220"				
			}
			"3" "Bot Sprint Speed"
			{
				"1" "Slow 250" "bot_sprint_speed 250"
				"2" "MED 280" "bot_sprint_speed 280"
				"3" "DEF 330" "bot_sprint_speed 330"	
			}
			"4" "Bot Strafe Speed" 
			{
				"1" "Slow 150" "bot_sprint_speed 150"
				"2" "MED 180" "bot_sprint_speed 180"
				"3" "DEF 220" "bot_sprint_speed 220"
			}
			"5" "Bot Strafe Percent"
			{
				"1" "OFF 0%" "bot_strafe_percent 0"
				"2" "DEF 10%" "bot_strafe_percent 10"
				"3" "20%" "bot_strafe_percent 20"
				"4" "40%" "bot_strafe_percent 40"
				"5" "60%" "bot_strafe_percent 60"				
			}
			"6" "Attack or Defend?(Guard point)"
			{
				"1" "DEF Both teams Defend" "attacker allies off; attacker axis off"
				"2" "Both teams Attack" "attacker allies on; attacker axis on"
				"3" "Allies Attack - Axis Defend" "attacker allies on; attacker axis off"
				"4" "Allies Defend - Axis Attack" "attacker allies off; attacker axis on"				
			}
			"7" "Radius Guard Distance Units"
			{
				"1" "LOW 2000" "radius guard 2000"
				"2" "DEF 4000" "radius guard 4000"
				"3" "HIGH 6000" "radius guard 6000"
				"4" "Infinite -1" "radius guard -1"				
			}
			"8" "Rocket Go To Target %"
			{
				"1" "LOW 15%" "bot_break_percent 15"
				"2" "MED 30%" "bot_break_percent 30"
				"3" "DEF 50%" "bot_break_percent 50"
				"4" "High 70%" "bot_break_percent 70"				
			}			
		}
		"2" "Weapons - Calls - Gear"
		{
			"1" "Friendly Fire"
			{
				"1" "ON" "mp_friendlyfire 1"
				"2" "OFF" "mp_friendlyfire 0"
			}
			"2" "Bot don't shoot"
			{
				"1" "bot_passive ON" "bot_passive on"
				"2" "bot_passive OFF" "bot_passive off"
			}
			"3" "Ignore Humans"
			{
				"1" "ON" "observer on"
				"2" "OFF" "observer off"
			}
			"4" "Bot Flashlight Percent"
			{
				"1" "OFF 0%" "bot_light_percent 0"
				"2" "DEF 25%" "bot_light_percent 25"
				"3" "HIGH 50%" "bot_light_percent 50"
			}
			"5" "Bot Call Enermy Ahead %"
			{
				"1" "OFF 0%" "bot_call_enemy_percent 0"
				"2" "DEF 10%" "bot_call_enemy_percent 10"
				"3" "HI 20%" "bot_call_enemy_percent 20"
			}
			"6" "Grenade wait throw time"
			{
				"1" "DEF 10 Sec" "bot_grenade_time 10"
				"2" "20 Sec" "bot_grenade_time 20"
				"3" "30 Sec" "bot_grenade_time 30"
				"4" "50 Sec" "bot_grenade_time 50"				
			}
			"7" "Grenade throw rate%"
			{
				"1" "OFF 0%" "bot_grenade_percent 0"
				"2" "10%" "bot_grenade_percent 10"				
				"3" "DEF 25%" "bot_grenade_percent 25"
				"4" "30%" "bot_grenade_percent 30"				
			}
			"8" "Bot Mortar Percent"
			{
				"1" "OFF 0%" "bot_grenade_percent 0"				
				"3" "20%" "bot_grenade_percent 20"
				"4" "30%" "bot_grenade_percent 30"
				"5" "DEF 50%" "bot_grenade_percent 50"				
			}
		}
		"3" "Capture - Flags Time"
		{
			"1" "Cap next Flag or Guard? %"
			{
				"1" "LOW 25%" "flag_priority_percent 25"
				"2" "MED 50%" "flag_priority_percent 50"
				"3" "DEF 70%" "flag_priority_percent 70"
				"4" "High 80%" "flag_priority_percent 80"
			}
			"2" "Defend Our Flag or Attack? %"
			{
				"1" "LOW 10%" "flag_defend_percent 10"
				"3" "DEF 25%" "flag_defend_percent 25"
				"4" "High 50%" "flag_defend_percent 50"
			}
			"3" "Wait/Go % Cap this Flag?"
			{
				"1" "LOW 25%" "wait_for_cap_percent 25"
				"2" "MED 50%" "wait_for_cap_percent 50"
				"3" "DEF 75%" "wait_for_cap_percent 75"
			}
			"4" "Min/Max Stay and Guard Time"
			{
				"1" "DEF 5-10 Sec" "min_guard_time 5; max_guard_time 10"
				"2" "15-25 Sec" "min_guard_time 15; max_guard_time 25"
				"3" "30-45 Sec" "min_guard_time 30; max_guard_time 45"
				"4" "Max 45-60 Sec" "min_guard_time 45; max_guard_time 60"	
			}	
		}
		"4" "Commander"
		{
			"1" "Commander ON/OFF"
			{
				"1" "commander mode ON" "commander_mode on; say Commander Mode ON"
				"2" "commander mode OFF" "commander_mode off; say Commander Mode OFF"
			}
			"2" "Command a bot to guard here" "commander_mode on; commander"
			"3" "Pick a bot name to guard here" "commander_mode on; toggleconsole; echo **********; echo TYPE commander ; echo Then a bot name after that; echo The bot will guard the waypoint you stand near; say commander"
			"4" "Sniper or MG bot - guard here"
			{
				"1" "Sniper bot - guard here" "commander_mode on; commander sniper"
				"2" "MG bot - guard here" "commander_mode on; commander mg"
			}			
		}	
	}	
	"2" "Waypoint Engine"
	{
		"1" "START with Combinations"
		{
			"1" "Waypoints / Paths" "waypoint on; pathwaypoint on; spk point.system.engaged"
			"2" "Waypoints / NO Paths" "waypoint on; pathwaypoint off; spk point.engaged"
			"3" "AUTO Paths ON" "waypoint auto on; spk automatic.point.to.point.activated"
			"4" "AUTO Paths OFF" "waypoint auto off; spk automatic.point.to.point.deactivated"
			"5" "Waypoints / Paths OFF" "waypoint off; pathwaypoint off; spk point.system.deactivated"			
		}		
		"2" "Waypoint TAG Menu"
		{
			"1" "CrouchJump-Walk-Stance-Sniper." "waypoint menu"
			"2" "Flag, Cap/bomb, Obj, Prec'." "waypoint menu; wait; slot5"
			"3" "Guard, blank, Button, Team" "waypoint menu; wait; slot5; waypoint menu; wait; slot5"
			"4" "Break, Light on, Light off, Sprint." "waypoint menu; wait; slot5; waypoint menu; wait; slot5; waypoint menu; wait; slot5"
			"5" "Obstruction, Spawn Exit." "waypoint menu; wait; slot5; waypoint menu; wait; slot5; waypoint menu; wait; slot5; waypoint menu; wait; slot5"
		}
		"3" "Set the waypoint TEAM"
		{
			"1" "Both Teams (Neutral)" "waypoint team 0"
			"2" "ALLIES team ONLY" "waypoint team 1"
			"3" "AXIS team ONLY" "waypoint team 2"
			"4" "Swap all team waypoints" "waypoint flipteams"
		}
		"5" "Move nearest waypoint to me" "waypoint move"
		"6" "Creator Name (CONSOLE HELP)" "toggleconsole; echo **********; echo TYPE waypoint creator; echo Then a space; echo Then info inside some quotes; echo Save it!"
		"7" "WAYPOINT SAVE" "waypoint save"
		"8" "Gravity helper for high jumps"
		{
			"1" "Jump up High" "sv_gravity 200; say Gravity 200 (Jump High)"
			"2" "Gravity Normal" "sv_gravity 800; say Gravity 800 (Default)"
		}	
	}	
	"3" "Special Routes"
	{
		"1" "Route Menu" "route menu"
		"3" "Next Route from this WPT" "route next"		
		"4" "Add / Remove a Connection"
		{
			"1" "START of Route" "start_wpt"
			"2" "END of Route" "end_wpt"
		}
		"4" "Show / Hide Routes"
		{
			"1" "Show Routes" "route on"
			"2" "Hide Routes" "route off"
		}				
	}
	"4" "Waypoint diagnostics"
	{
		"1" "Waypoint Bot debug tester"
		{
			"1" "ALLIED Rifle TESTER" "addbot 1 1 1 Pondexter; observer on; botdontshoot on; balance teams off; say ALLIED Rifle waypoint test"
			"2" "AXIS Rifle TESTER" "addbot 2 1 1 Pondexter; observer on; botdontshoot on; balance teams off; say AXIS Rifle waypoint test"
			"3" "ALLIED MG TESTER" "addbot 1 7 1 Pondexter; observer on; botdontshoot on; balance teams off; say ALLIED MG waypoint test"
			"4" "AXIS MG TESTER" "addbot 2 7 1 Pondexter; observer on; botdontshoot on; balance teams off; say AXIS MG waypoint test"
			"5" "ALLIED MG TESTER" "addbot 1 7 1 Pondexter; observer on; botdontshoot on; balance teams off; say ALLIED Rocket waypoint test"
			"6" "AXIS MG TESTER" "addbot 2 7 1 Pondexter; observer on; botdontshoot on; balance teams off; say AXIS Rocket waypoint test"
			"7" "KICK TEST BOT" "kick Pondexter"
		}
		"2" "Bring Test bot to me"
		{
			"1" "Allied bot come here" "debug goal 1"
			"2" "Axis bot come here" "debug goal 2"
			"3" "Show the bots goal" "toggleconsole; debug goal"
			"4" "Speciify waypoint# goal" "toggleconsole; echo **********; echo TYPE debug goal [1/2] [wpt_index]; echo Then a bot team number (1 or 2); echo Then the waypoint index number to go to that waypoint"
		}	
		"3" "Find Waypoints (Compass)"
		{
			"1" "SHOW the Compass beam" "compass on"
			"2" "HIDE the Compass beam" "compass off"
			"3" "Point Compass XYZ (Console)" "toggleconsole; echo **********; echo TYPE compass; echo Then a space; echo Then the X Y Z coordinates to point the beam"
		}
		"4" "Waypoint info (READ CONSOLE)" "toggleconsole; echo **********; echo WAYPOINT INFO; echo **********; waypoint info"
		"5" "FLAG DEBUG (READ CONSOLE)" "toggleconsole; echo **********; echo FLAG INFO; echo **********; debug flags"	
		}
	}
}
"3" "Graphics and Audio"
{
	"1" "GRAPHICS"
	{
		"1" "Quick Fix Combinations"
		{
			"1" "LOW Quality high FPS" "gl_spriteblend 0; r_detailtextures 0; r_mirroralpha 0; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 0; cl_weatherdis 0; cl_fog 0; gl_texturemode GL_NEAREST"
			"2" "MED Quality" "gl_spriteblend 0; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 1; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"3" "Default Quality" "gl_spriteblend 1; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 256; cl_particlefx 2; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "HIGHEST Quality and FX" "gl_spriteblend; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 512; cl_particlefx 2; cl_weatherdis 1700; cl_fog 1; gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
		}
		"2" "Rain Explosions Smoke FX"
		{
			"1" "OFF NO Rain Flashes Smoke" "cl_particlefx 0"
			"2" "MED NO Rain" "cl_particlefx 1"
			"3" "HIGH ALL FX" "cl_particlefx 2"
		}
		"3" "Reflective Flashes"
		{
			"1" "OFF" "cl_dynamiclights 0"
			"2" "ON" "cl_dynamiclights 1"
		}	
		"4" "Texture Filtering"
		{
			"1" "Best Quality" "gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
			"2" "Good Quality" "gl_texturemode GL_NEAREST_MIPMAP_LINEAR"
			"3" "Med Quality Default" "gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "Med Low Quality" "gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"5" "Low Quality" "gl_texturemode GL_LINEAR"
			"6" "Bad Quality" "gl_texturemode GL_NEAREST"			
		}
		"5" "Brightness"
		{
			"1" "HIGH 3" "brightness 3"
			"2" "MED HIGH 2" "brightness 2"
			"3" "Default 1.690" "brightness 1.690"			
			"4" "MED LOW 1" "brightness 1"
			"5" "LOW 0" "brightness 0"	
		}
		"6" "Gamma"
		{
			"1" "HIGH 3" "gamma 3"
			"2" "Default 2.5" "brightness 2.5"			
			"3" "MED HIGH 2" "brightness 2"
			"4" "MED LOW 1" "brightness 1"			
			"5" "LOW 0" "brightness 0"	
		}	
		"7" "Shaders - Map lighting"
		{
			"1" "OFF Default" "gl_use_shaders 0"
			"2" "ON" "gl_use_shaders 1"
		}
		"8" "Detail of Textures"
		{
			"1" "HIGH (Default)" "r_detailtextures 1"
			"2" "LOW" "r_detailtextures 0"
		}	
		"9" "Sprite Alpha Blending"
		{
			"1" "OFF No Blending" "gl_spriteblend 0"
			"2" "ON (Def) Blend Alpha layer" "gl_spriteblend 1"
		}				
		"10" "Fog - test with zoomed scope"
		{
			"1" "Fog ON" "cl_fog 1"
			"2" "Fog OFF (Def)" "cl_fog 0"	
		}			
	}	
	"2" "AUDIO"
	{
		"1" "Stop all sound playing"
		{
			"1" "Sounds OFF (toggle)" "stopsound"	
	    }
		"2" "Volume (General)"
		{
			"1" "All Volume OFF 0" "volume 0"
			"2" "All Volume LOW 0.4" "volume 0.4"				
			"3" "All Volume (Def) 0.8" "volume 0.8"
			"4" "All Volume MID 1" "volume 1"
			"5" "All Volume LOUD 2" "volume 2"
		}							
		"3" "MP3 Level(Win, Intro sounds)"
		{
			"1" "MP3 Sounds OFF 0" "MP3Volume 0"	
			"2" "MP3 Sounds LOW 0.2" "MP3Volume 0.2"				
			"3" "MP3 Sounds (Def) 0.390" "MP3Volume 0.390"
			"4" "MP3 Sounds MID 0.5" "MP3Volume 0.5"
			"5" "MP3 Sounds LOUD 1" "MP3Volume 1"		
	    }
	}
}	
"4" "NETCODE - Graphs - FPS - Rates"
{
	"1" "Netgraph"
	{	
		"1" "Netgraph Types"
		{
			"1" "Netgraph OFF" "net_graph 0"
			"2" "Netgraph Type 1 Complex" "net_graph 1; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"3" "Netgraph Type 2 Very Complex" "net_graph 2; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"4" "Netgraph Type 3 Simple" "net_graph 3; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
		}
		"2" "Netgraph Position and Scale"
		{
			"1" "Position on screen - Height"
			{
				"1" "HIGH 500" "graphheight 500; +commandmenu"
				"2" "HIGH 400" "graphheight 400; +commandmenu"			
				"3" "HIGH 300" "graphheight 300; +commandmenu"
				"4" "MID 250" "graphheight 250; +commandmenu"				
				"5" "MID 200 (best big screens)" "graphheight 200; +commandmenu"				
				"6" "MID 150" "graphheight 150; +commandmenu"
				"7" "LOW 100" "graphheight 100; +commandmenu"				
				"8" "LOW 64 (Default)" "graphheight 64; +commandmenu"
				"9" "LOWEST 50" "graphheight 50; +commandmenu"			
			}
			"2" "Position on screen - Width"
			{
				"1" "Right" "net_graphpos 1; +commandmenu"
				"2" "Centre" "net_graphpos 2; +commandmenu"
				"3" "Left" "net_graphpos 3; +commandmenu"
			}	
			"3" "Type 2 only Graph Width Size"
			{
				"1" "Narrow (150 Def)" "net_graphwidth 150"
				"2" "Medium (500)" "net_graphwidth 500"
				"3" "WIDE (1000)" "net_graphwidth 1000"				
				"4" "VERY WIDE (1500)" "net_graphwidth 1500"
			}	
			"4" "Type 2 only Graph Height Size"
			{
				"1" "Tall (0)" "net_scale 0"
				"2" "Medium (3)" "net_scale 3"
				"3" "Short (5 Def)" "net_scale 5"
			}
		}	
		"3" "RESET to Popular TYPE 3 graph" 
		{			
			"1"  "Low / Right TYPE 3" "net_graph 3; graphheight 200; net_graphpos 1; net_scale 5; net_graphwidth 150"
			"2"  "Low / Middle TYPE 3" "net_graph 3; graphheight 50; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}
		"4" "RESET to Popular Type 2 Graph"
		{
			"1" "High and wide" "net_graph 2; graphheight 75; net_graphpos 2; net_scale 0; net_graphwidth 1500"
			"2" "MED Height and Width" "net_graph 2; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 500"
			"3" "Low (Def)" "net_graph 2; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"
		}
		"5" "RESET to Popular Type 1 Graph"
		{
			"1" "MED Height and Width" "net_graph 1; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 200"
			"2" "Low (Def)" "net_graph 1; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}	
	}		
	"2" "Netcode Rates"
	{			
		"1" "rate"
		{
			"1" "25000 LAN/T1" "rate 25000"
			"2" "20000 HIGH Cable/DSL" "rate 20000"
			"3" "15000" "rate 15000"
			"4" "12000" "rate 12000"
			"5" "10000 LOW Cable/DSL" "rate 10000"
			"6" "7500 ISDN" "rate 7500"
			"7" "5000 HIGH 56k" "rate 5000"
			"8" "3500 LOW 56k" "rate 3500"
		}
		"2" "cl_updaterate"
		{
			"1" "100 HIGH LAN/T1" "cl_updaterate 100"
			"2" "80" "cl_updaterate 80"
			"3" "60" "cl_updaterate 60"
			"4" "50 MED Cable/DSL" "cl_updaterate 50"
			"5" "40" "cl_updaterate 40"
			"6" "30" "cl_updaterate 30"
			"7" "20 LOW 56k" "cl_updaterate 20"
		}
		"3" "cl_cmdrate"
		{
			"1" "100 HIGH LAN/T1" "cl_cmdrate 100"
			"2" "80" "cl_cmdrate 80"
			"3" "60" "cl_cmdrate 60"
			"4" "50 MED Cable/DSL" "cl_cmdrate 50"
			"5" "40" "cl_cmdrate 40"
			"6" "30" "cl_cmdrate 30"
			"7" "20 LOW 56k" "cl_cmdrate 20"
		}		
	}
	"3" "FPS settings"	
	{
		"1" "Unlock then set FPS limit below"
		{
			"1" "FPS Lock OFF" "gl_vsync 0; fps_override 1"
			"2" "FPS Lock ON (Default)" "gl_vsync 1; fps_override 0"
		}	
		"2" "FPS Limit (whole numbers)"
		{	
			"1" "FPS limit 60" "fps_max 60"
			"2" "FPS limit 100" "fps_max 100"
			"3" "FPS limit 120" "fps_max 120"					
			"4" "FPS limit 144" "fps_max 144"				
			"5" "FPS limit 200" "fps_max 200"
			"6" "FPS limit 300" "fps_max 300"
			"7" "FPS limit 400" "fps_max 400"			
		}		
		"3" "FPS -0.5 just under Monitor Hz"
		{
			"1" "FPS 59.5 for 60Hz" "fps_max 59.5"
			"2" "FPS 99.5 for 100Hz" "fps_max 99.5"
			"3" "FPS 119.5 for 120Hz" "fps_max 199.5"					
			"4" "FPS 143.5 for 144Hz" "fps_max 144"				
			"5" "FPS 239.5 for 240Hz" "fps_max 239.5"
		}
		"4" "Simple FPS display"
		{
			"1" "Simple FPS Top Left ON" "cl_showfps 1"
			"2" "Simple FPS Top Left OFF" "cl_showfps 0"					
		}
	}	
}
"5" "CHAT and HUD"
{
    "1" "Chat size and font"
	{
		"1" "Chat Font Colour"
		{		              
			"1" "White Chat Font Color" "con_color 255+255+255"
			"2" "Yellow DEFAULT Chat Font Color" "con_color 255+155+50"
			"3" "Red Chat Font Color" "con_color 255+0+0"	   
			"4" "Green Chat Font Color" "con_color 0+255+0"
			"5" "Blue Chat Font Color" "con_color 0+0+255"	   
		}	
		"2" "Chat Font Size"
		{		              
			"1" "Small Chat Font" "cl_hudfont 0"
			"2" "DEFAULT Chat Font" "cl_hudfont 1"
			"3" "Large Chat Font" "cl_hudfont 2"
		}
	}	
	"2" "Hud area"
	{
		"1" "Auto Help"
		{
			"1" "Auto Help Messages OFF"  "_ah 0"
			"2" "Auto Help Messages ON"   "_ah 1"
		}
		"2" "HUD Combinations"
		{
			"1" "No HUD Keep Weapon" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"2" "No HUD Keep Weapon/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"3" "No HUD Keep Weapon/Map/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"4" "Clear all on screen items" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 0; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"5" "RESET to normal" "scr_connectmsg 0; net_graph 3; hud_centerid 1; hud_saytext_time 5; hud_deathnotice_time 6; hud_draw 1; r_drawviewmodel 1; cl_identiconmode 2; cl_minimap 2  crosshair 1"
		}
		"3" "Death Notices"
		{
			"1" "Deathnotice 0FF"  "hud_deathnotice_time 0"
			"2" "Deathnotice 3 Seconds"  "hud_deathnotice_time 3"
			"3" "Deathnotice 6 Sec (Def)"  "hud_deathnotice_time 6"
			"4" "Deathnotice 10 Seconds"  "hud_deathnotice_time 10"				
		}		
	}
	"3" "Mini Map Controls"
	{
		"1" "Turn ON/OFF and position"
		{
			"1" "Mini Map OFF" "_cl_minimap 0"
			"2" "Mini Map ON and Large" "_cl_minimap 1" 
			"3" "Mini Map ON Small Top Right" "_cl_minimap 2"
			"4" "Small Mini Map OFF" "cl_dmsmallmap 0"
			"5" "Small Mini Map ON (Def)" "cl_dmsmallmap 1"			
		}		
	}
	"4" "Weapon model"
	{	
		"1" "Turn ON/OFF the weapon view"	
		{
			"1" "ON (Def)" "r_drawviewmodel 1"
			"2" "OFF" "r_drawviewmodel 0"
		}
	}		
}
"6" "HAND SIGNALS 1"
{
	"1" "'Stick Together'"  "signal_sticktogether"
	"2" "'Fall Back'"  "signal_fallback"
	"3" "'No Sir'"   "signal_no"
	"4" "'Yes Sir'"   "signal_yes"
	"5" "'Sniper!'"   "signal_sniper"
	"6" "'Need Backup'"  "signal_backup"
	"7" "'Right'"   "signal_enemyright"
	"8" "'Left'"   "signal_enemyleft"
}
"7" "HAND SIGNALS 2"
{
	"1" "'Flank Left'"  "signal_flankleft"
	"2" "'Flank Right'"  "signal_flankright"
	"3" "'Move Out'"  "signal_moveout"
	"4" "'Area Clear'"  "signal_areaclear"
	"5" "'Covering Fire'"  "signal_coveringfire"
	"6" "'Hold Position'"  "signal_holdposition"
	"7" "'Enemy Ahead'"  "signal_enemyspotted"
	"8" "'Grenade!'"  "signal_grenade"
}
"8" "VOICE MESSAGES 1"
{
	"1"  "'Move out'"  "voice_attack"
	"2" "'Fall Back'"  "voice_fallback"
	"3" "'Covering Fire'" "voice_cover"
	"4"  "'I need backup'" "voice_backup"
	"5"  "'Hold this position'" "voice_hold"
}
"9" "VOICE MESSAGES 2"
{
	"1" "'Yes Sir!'"  "voice_yessir"
	"2" "'Left!'"   "voice_left"
	"3" "'Right!'"   "voice_right"
	"4" "'I need ammo'"  "voice_needammo"
	"5" "'Sniper!'"   "voice_sniper"
	"6" "'Grenade!'"  "voice_grenade"
}
"10" "SERVER and MAP"
{
CUSTOM  "1" "SERVER INFO"  "!SERVERINFO"
CUSTOM  "2" "MAP DESCRIPTION"  "!MAPBRIEFING"
}
"11" "CHANGE CLASS" "changeclass"
"12" "CHANGE TEAM" "changeteam"
"13" "Close Menu" "-commandmenu"